With a product that has the depth and complexity of Maya Unlimited, a First Look review such as this one can only touch upon some of the highlights of what's new in this latest version. That said, Maya 8.5 boasts a number of evolutionary changes that improve workflow and development productivity, as well as new capabilities for character animation.
This release includes Maya Nucleus technology, which is a unified simulation framework that allows artists to create elements that interact—in a 3D animation—with other dynamic objects such as fluids, cloth or rigid bodies. The first module of Maya Nucleus is Maya nCloth. Maya nCloth enables cloth-on-cloth simulations that offer realistic movement. An air-pressure model lets users create an inflatable object with both internal and external pressure.
Autodesk Maya 8.5 Via Mediafire It has won several awards for professionalism and power and is one of the leading industry 3D animation packages. One of the reasons for this is that Autodesk Maya offers a huge amount of objects and effects to work on your projects and because Autodesk Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (Application Programming Interface) or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python.
This combination of of openness combined with industry standard 3D visual effects, computer graphics, and character animation tools is more than enough for professional film, television, game development, and design projects.
More physically accurate realizations of outdoor scenes are easier with Maya 8.5's new physical sun and physical sky shaders, which let users create photorealistic skies based on the position of the sun using the mental-ray rendering engine. New architectural and design shaders also are included for creating architecture-specific effects.
Autodesk Maya is available for a wide variety of platforms, including 32- and 64-bit Windows XP, 32-bit Mac OS X running on Intel-based Macintosh computers and PowerPC platforms and 32- and 64-bit Linux. I examined the 32-bit version of Auto-desk Maya 8.5 Unlimited running under Microsoft Windows XP. System requirements vary, depending upon the platform used, so for a more complete listing of system requirements,
Although beginners will be completely lost at the beginning, the Autodesk Maya interface is surprisingly well organized for such a huge application and different elements such as dynamics, animation or polygons are directly accessible via tabs. Within these are advanced editing features in fields like rendering, animation and relationships. Finally, the Timeline is at the bottom of the interface and allows you to animate and control the evolution of your modeling project.
If you are new to Autodesk Maya however, there are lots of video tutorials and tips on startups about how to use it. These will teach you a number of things like rotating, keyframe animation, component selection and preview rendering. The Help menu is also full of further tutorials and offers links to extra learning resources.
Maya Fluid Effects
Simulate and render a huge variety of atmospheric, pyrotechnic, viscous liquid, and open ocean effects. Maya Fluid Effects overcomes one of the greatest barriers in computer animation.
Easily create realistic fur, short hair, wool and grass on NURBS, subdivision surfaces, or polygonal models. Incredibly realistic styling and rendering of short hair and fur, with Maya Artisan Brush Interface for painting fur attributes.
As the first Maya module built on the Autodesk new Nucleus technology, Maya nCloth functionality lets you quickly direct and control cloth and other material simulations in entirely new ways. Maya nCloth objects can be as stiff, viscous, or flowing, and as tightly or loosely woven as you desire. Rapidly create cloth-on-cloth simulations—such as a shirt over pants—with believable influences and collisions. Bend, stretch, shear, dent, or even tear your Maya nCloth fabrics with ease. Beyond cloth, Maya nCloth lets you create deformable plastic and metal simulations, inflatable objects, as well as rigid-body and fluidic-type effects.
Combine 2D live-action with 3D elements. Maya Live provides greater flexibility, a fast-integrated 2D Tracker, and an interactive Root Frame Solver. Maya Live also allows you to reconstruct live-action elements as 3D geometry as well as output to external applications.
Create, style, and render fully dynamic long hair on NURBS or polygon objects. Make any NURBS curve dynamic for use in advanced character rigging and effects. Maya Hair can also be used to create a wide range of nonhair effects.
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